Game is finally out!


Mike can finally be cured

or can he?

Some announcement

The game is finally out and you can play it from start to finish, there are no planned updates going further, aside from various bug fixes obviously. Solve  some puzzles and enjoy retro looks, and have fun!


This is postmortem part of the announcement

Read further only if you are interested in some behind the scenes stuff

This project was fun to develop as I've did a game in a way that i though i would never be able to, using tools that are completely new to me, like blender and using Godot to make a 3d game which was an interesting experience

Some background

Idea behind this projected came to me after re-watching petscop and then having a weird dream. I wasn't sure if I would actually finish it, ever, but finding out about My first game jam 2022 gave me enough motivation to rethink entire project so it could be completed in the time that was given. 

Godot

Why did i pick godot, despite it's known reputation of not being that good for 3d games? The answer is pretty simple, I used godot before, never for 3d, but I still used it and learning entirely new engine didn't seem like a good choice(although in retrospect i still had to learn about godot). 
Was it a good choice? Honestly, yes. Godot's lack of features for 3d development, didn't really hurt the project, mainly because of how simplistic it looks. Small size of the final build is one big benefit

Development process

(this part is mostly me archiving the whole dev process so anyone including myself could look back at it)

This game went through a lot of design changes during development process, most notably a lot of areas were cut or changed visually(and while I wish i could keep some of them, i think final product looks and plays good enough)


(this is first ever created lever, it was made even before any code just to see if the art style is any good to work with)

Originally game was supposed to have a rather strange look to it, with walls being sort of wobbly and textures blurred out



Level layout was also much different, you were not supposed to go around the world, everything would be condensed into one room, with Mike being in the Middle in a sort of cage(fun fact that's why in level editor main area is called "Prison")

That later got changed, because i wanted to split the rooms


This is the original look of one of the corridors(the one between main area and graveyard)

and this is how it looks now

Thoughts

This gamejam brought me a lot of stress and disappointment because I wanted to spend this summer not having to do anything that has a time bomb hanging above it, yet here i was trying to a 3d game in an unfamiliar set of tools.

But in the end i'm happy that i took part in it as it gave me a reason to finally finish something.

Thanks to all who helped!

Files

mike_linux_1_0_2.zip 32 MB
Jul 14, 2022
mike_web_1_0_2.zip Play in browser
Jul 14, 2022
mike_win_1_0_2.zip 27 MB
Jul 14, 2022

Get Mike is ill

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