Game is finally out!
Mike can finally be cured
or can he?
Some announcement
The game is finally out and you can play it from start to finish, there are no planned updates going further, aside from various bug fixes obviously. Solve some puzzles and enjoy retro looks, and have fun!
This is postmortem part of the announcement
Read further only if you are interested in some behind the scenes stuff
This project was fun to develop as I've did a game in a way that i though i would never be able to, using tools that are completely new to me, like blender and using Godot to make a 3d game which was an interesting experience
Some background
Idea behind this projected came to me after re-watching petscop and then having a weird dream. I wasn't sure if I would actually finish it, ever, but finding out about My first game jam 2022 gave me enough motivation to rethink entire project so it could be completed in the time that was given.
Godot
Why did i pick godot, despite it's known reputation of not being that good for 3d games? The answer is pretty simple, I used godot before, never for 3d, but I still used it and learning entirely new engine didn't seem like a good choice(although in retrospect i still had to learn about godot).
Was it a good choice? Honestly, yes. Godot's lack of features for 3d development, didn't really hurt the project, mainly because of how simplistic it looks. Small size of the final build is one big benefit
Development process
(this part is mostly me archiving the whole dev process so anyone including myself could look back at it)
This game went through a lot of design changes during development process, most notably a lot of areas were cut or changed visually(and while I wish i could keep some of them, i think final product looks and plays good enough)
(this is first ever created lever, it was made even before any code just to see if the art style is any good to work with)
Originally game was supposed to have a rather strange look to it, with walls being sort of wobbly and textures blurred out
That later got changed, because i wanted to split the rooms
This is the original look of one of the corridors(the one between main area and graveyard)
and this is how it looks now
Thoughts
This gamejam brought me a lot of stress and disappointment because I wanted to spend this summer not having to do anything that has a time bomb hanging above it, yet here i was trying to a 3d game in an unfamiliar set of tools.
But in the end i'm happy that i took part in it as it gave me a reason to finally finish something.
Thanks to all who helped!
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